It is the end of our new-technologies course and wow I have learned a lot! Prior to this course I thought that integrating ICT meant using the smart-board to play some games and getting the children typing their assignments up on word! I now know it is so much more than that.
What I have loved most about this course is being exposed to the world of Web 2.0 tools. I have a constructivist teaching philosophy and believe in the power of collaborative learning. Web 2.0 tools go hand in hand with social constructivism, as students are no longer passive recipients of information while using the web. I now have an array of tools that can enhance my constructivist practice and connect my students with the rest of the world!
Tools I now feel competent using include:
- Podcasts and avatars
- Blogs
- Wikis (visit my Wiki experiment at BiodiversityToday)
- Smartboards
- Social bookmarking and word-clouds
- Digital story-telling
Can't wait to use them all in my future career!
The Blogging Experience
Initially I was quite reluctant to have a blog, but the experience has proven very valuable. Not only did the weekly task of completing a blog keep me on top of my course-work, but it provided a forum to reflect and receive valuable feedback from my peers. The blog experience allowed our class to collaboratively learn about technology while in the comfort of our own homes. Needless to say I learned as much from my peers blogs and feedback as I did from making my own blog posts.
Blogging is certainly something I would introduce to my students in the future. Not only does it promote reflective thinking and collaborative learning, but it is easy to use and engaging!
Wrap-up
To summarise, the technological world we are heading towards can be scary, but it is the way of the future. As a teacher, it is my responsibility to equip my students for the world they are entering, and it is a technological one whether we like it or not. While the tools themselves may be awe-inspiring, intimidating or scary, the pedagogy that underlies their use in teaching remains the same, so why not embrace it.
Tech-Savvy Teach: A Preservice Teaching Journey
UWA Masters of Teaching: Teaching and Leaning with New Technologies. Join me as I discover the wonderful ways in which technology can be used as a tool in the classroom!
Wednesday 1 June 2011
Thursday 26 May 2011
Technology and the future
This week we looked at the future of new technologies and where technology in education is headed. From an educational perspective I think the progression is fantastic, however I did feel a little bit uncomfortable with some of the concepts we discussed. This included fridges that order you milk when you run low, billboards that recognise you and target their marketing, and most disturbing, the potential google chip implanted within our brains! While I embrace new technology, the old fashioned side of me feels nervous about where it might be going, and to be honest, I'm not exactly sure why. I think my discomfort comes from a concern for the lazyness of the human race and the ability of marketers to know me better than I know myself.
In education?
Having got that off my chest, e-learning is opening up worlds of opportunity for our students that we could never have imagined until recently. Mobile learning provides portable, always accessible education, through podcasting, mobile social networking and blogging and augmented reality, and is the way of the future. Of these I thought that augmented reality is the technology I could see myself using. Augmented reality involves looking at the real world with digital inputs overlaid. I loved the example we were shown in class, where on a visit to a historical site students can look through their mobile devices and see what the location would have looked like 100 years ago. With devices such as smart phones and I-pads, I can see amazing potential for augmented reality in S&E education. Augmented reality is a fantastic tool to enhance engagement and motivation for learning.
I love the following description of augmented reality by Billinghurst (2002);
The following video gives an appreciation of what augmented reality is. It is in Spanish (I think) but you can get the idea!
Billinghurst, M. (2002). Augmented Reality in Education. New Horizons for Learning.
In education?
Having got that off my chest, e-learning is opening up worlds of opportunity for our students that we could never have imagined until recently. Mobile learning provides portable, always accessible education, through podcasting, mobile social networking and blogging and augmented reality, and is the way of the future. Of these I thought that augmented reality is the technology I could see myself using. Augmented reality involves looking at the real world with digital inputs overlaid. I loved the example we were shown in class, where on a visit to a historical site students can look through their mobile devices and see what the location would have looked like 100 years ago. With devices such as smart phones and I-pads, I can see amazing potential for augmented reality in S&E education. Augmented reality is a fantastic tool to enhance engagement and motivation for learning.
I love the following description of augmented reality by Billinghurst (2002);
"In the Arts Center of Christchurch New Zealand there is an empty dusty
basement room. This room isn't much different from other basement
rooms, however visitors are treated to a very unique experience. Upon
entering, they hear a voice telling then to come closer into the darkness.
When they do, a life-sized virtual image of an old man appears floating in
front of them. The man turns, looks at them and tells what it was like
working in this dark space over a hundred year ago. He is Ernest
Rutherford, New Zealand's Nobel-prize winning physicist, and the room is
where he performed his first research as an undergraduate at the
University of Canterbury. Through the use of advanced technology an
empty space is turned into a very rich educational experience."
The following video gives an appreciation of what augmented reality is. It is in Spanish (I think) but you can get the idea!
Billinghurst, M. (2002). Augmented Reality in Education. New Horizons for Learning.
Sunday 22 May 2011
Folksonomies and falling in love with Wordle
Until our most recent session I had never even heard of a folksonomy!. A folksonomy is basically a classification system for content; in the case of new technologies, we are looking at classifying websites, resources or documents using tags that can be collaboratively contributed to (also known as social bookmarking). Folksonomies can result in a word cloud where importance is reflected in font size. Delicious, wordle, and word sift are some examples.
Word clouds in the classroom?
There are a myriad of websites, blogs and slideshows dedicated to using word clouds in the classroom. Including Top 10 Wordle Lessons for the Classroom and 46 Interesting Ways to Use Wordle in the Classroom. Here are some of the ideas from these resources that I could see myself using;
Using the text from the website Top 10 Wordle Lessons for the Classroom, I created a word cloud in Wordle to look at the key ideas for using Wordle in the classroom. It is such an easy tool to use, producing visually appealing and engaging results, that would be so useful in many classroom applications.
Social Bookmarking in the Classroom
I created another word cloud using a web article by Grosseck (http://www.scribd.com/doc/2413801/The-Role-of-Delicious-in-Education) to identify the key ways that a social bookmarking site such as Delicious could be used in education. Overall, delicious would be a great tool for students to locate resources, share resources with one another (contributing to collective intelligence) and for teachers to monitor and provide feedback on the research a student is doing for a particular project.
Word clouds in the classroom?
There are a myriad of websites, blogs and slideshows dedicated to using word clouds in the classroom. Including Top 10 Wordle Lessons for the Classroom and 46 Interesting Ways to Use Wordle in the Classroom. Here are some of the ideas from these resources that I could see myself using;
- Students input their own work to see key themes and ideas, and assess if these match the intended purpose of the piece.
- Students analyse pieces of text through looking at the key words used (or not used) and analyse the reasons these words were so significant. Great for historical speeches, documents and newspaper reports.
- Students compare and contrast multiple texts, analyse for bias.
- Word walls
- Students can use word clouds to make profiles about their classmates.
- Students can self and peer assess by inputting assignments into a word cloud to see what themes they hit and what they missed.
- Instead of traditional graphs students can create a word cloud for class polls.
- Analyse the language used by fiction authors.
Using the text from the website Top 10 Wordle Lessons for the Classroom, I created a word cloud in Wordle to look at the key ideas for using Wordle in the classroom. It is such an easy tool to use, producing visually appealing and engaging results, that would be so useful in many classroom applications.
Word cloud created on http://www.wordle.net/ by E Fraser using text from http://www.brighthub.com/education/k-12/articles/58905.aspx retrieved 23/5/11 |
Social Bookmarking in the Classroom
I created another word cloud using a web article by Grosseck (http://www.scribd.com/doc/2413801/The-Role-of-Delicious-in-Education) to identify the key ways that a social bookmarking site such as Delicious could be used in education. Overall, delicious would be a great tool for students to locate resources, share resources with one another (contributing to collective intelligence) and for teachers to monitor and provide feedback on the research a student is doing for a particular project.
Word cloud created on http://www.wordle.net/ by E Fraser using text from http://www.scribd.com/doc/2413801/The-Role-of-Delicious-in-Education. |
Monday 16 May 2011
Social Networking for Children
Recently we have been looking at social networking, mainly in the context of cybersafety for children and professionalism for adults. While we hear a lot about the associated risks, social networking is a fantastic tool to make connections that can foster cooperative learning. The video below gives a great overview of social networking.
I was fascinated to learn that 51% of 8-11 year olds are engaged in online social networking (ACMA, 2009); however based on my prac experiences, I estimate this could be higher in certain demographic schools, as nearly every child in my class participated in Club Penguin. In order to stay up to date with the latest craze, I decided to investgate Club Pengiun and how this popular social network could be incorporated into education.
What is Club Penguin?
Club Penguin is a virtual world for 6-14 year olds, where children control avatar penguin characters that can interact with one another. Children can chat with each other, participate in a range of games and activities, look after virtual pets and participate in Club Penguin parties, events and plays and much more. Club Penguin offers two levels of security, one where children can only use and recieve a series of pre-defined questions, answers and greetings, the other uses a filter that limits exchange of personal information and inappropriate content. In addition, parents can control the amount of time children spend on Club Penguin, with parent controlled timers that allow the website to enforce daily limits.
How can this be used in education?
The Club Penguin website describes multiple benefits of their social network, including;
Club Penguin is by no means the only children's social network that could be incorporated into teaching, see Sarah Kesslers article on children's social networks for further suggestions.
Australian Communications and Media Authority (2009). Click and Connect: Young Australians us of Online Social Media 02: Quantitative Research Report.
I was fascinated to learn that 51% of 8-11 year olds are engaged in online social networking (ACMA, 2009); however based on my prac experiences, I estimate this could be higher in certain demographic schools, as nearly every child in my class participated in Club Penguin. In order to stay up to date with the latest craze, I decided to investgate Club Pengiun and how this popular social network could be incorporated into education.
What is Club Penguin?
Club Penguin is a virtual world for 6-14 year olds, where children control avatar penguin characters that can interact with one another. Children can chat with each other, participate in a range of games and activities, look after virtual pets and participate in Club Penguin parties, events and plays and much more. Club Penguin offers two levels of security, one where children can only use and recieve a series of pre-defined questions, answers and greetings, the other uses a filter that limits exchange of personal information and inappropriate content. In addition, parents can control the amount of time children spend on Club Penguin, with parent controlled timers that allow the website to enforce daily limits.
How can this be used in education?
The Club Penguin website describes multiple benefits of their social network, including;
- Development of keyboard skills.
- Creativity through role play.
- Math and money management skills.
- Social skills.
- Learning about participation in a community.
Club Penguin is by no means the only children's social network that could be incorporated into teaching, see Sarah Kesslers article on children's social networks for further suggestions.
Australian Communications and Media Authority (2009). Click and Connect: Young Australians us of Online Social Media 02: Quantitative Research Report.
Tuesday 3 May 2011
Search!
Until our most recent session, I was under the impression that google was the be all and end all of search engines, and this would have been where I sent my students. However, it appears there are a range of alternatives that would suit different educational purposes.
Which search engines and services would I use in the classroom?
Which search engines and services would I use in the classroom?
- SearchCloud: Allows several terms to be included in a search where each term can be given an importance ranking by changing the font size. Places search terms in a cloud showing relative importance of each term, great for visual learners and for student's to rank the importance of key words in their search.
- Google: A great research starting point and useful to search websites only from Australia. When referring children to google, it is critical to teach them to look beyond the first few suggestions.
- Tag Galaxy: A fantastic service that searches Flikr photos. An alternative to a google image search, I would send my student's here to find images related to a particular topic. Great graphics that would be engaging for student's, particularly visual learners.
- ZuiTube: Youtube for children, ZuiTube would be a great video search tool, minimising the risks of inappropriate content with youtube. Videos are a great tool for student's to get an overview of a topic and to share ideas with schools from around the country and the world.
Tuesday 26 April 2011
Information Literacy: Information Overload!
What is information literacy?
Information literacy, also known as critical literacy, is a major component of traditional comprehension teaching. At it's simplest, information literacy involves questioning a text, challenging the ideas presented and recognising that the author has their own personal background and beliefs; information literacy reduces the likelihood that the reader is "manipulated or misled" (Fellowes and Oakley, 2010, 490). I believe that the skills associated with information literacy are more important than ever, as the internet provides such a vast amount of information, that can be contributed to by anyone. The internet is such a valuable resource, so we need to equip our students with the skills to make the most of it, without being manipulated. How can we teach online information literacy?
Fellowes and Oakley (2010) describe 3 broad approaches to teaching information literacy, and these can be applied just as well to an online setting. Deconstruction of texts involves looking at the language features, pictures and the structure used in a text. Reconstruction involves putting texts together in a different way and then analysing the effect the new form has. Juxtaposition involves comparison of texts. Using these approaches, students could analyse the features of a website that operate to convince them of the authors intentions; for example the use of colour and emotive language on a political website. Students could create their own website showing a different view to that of another website. By comparing two websites on the same subject, students can compare similarities and differences, and relate these to the authors intentions. Bogus websites are a fantastic resource to challenge students ideas about the reliability of online information. The Sellafield Zoo website is a fantastic example. Lesson ideas include carrying out further research on the nuclear disaster described or on the credentials of Mr Travis Beauchamps. Students could generate a list of clues that indicate the site might be false, and then perhaps create their own bogus animal and create a convincing publishable profile for their creature.
Fellowes, J. & Oakley, G. (2010). Language Literacy and Early Childhood Education. South Melbourne: Oxford University Press.
Tuesday 19 April 2011
Cybersafety Outreach
Last week we had the opportunity to attend a Cybersafety Outreach seminar provided by ACMA. I knew this was an important topic, but had previously dismissed it as more of a high school problem. It was confronting to learn about the internet culture that very young children are immersed in.
The most concerning element for me was the idea of children using very adult tools such as youtube and facebook, and the concepts that they may be exposed to and be subsequently desensitised to. ACMA's cybersmart schools gateway provides fantastic resources regarding what children of varying ages may be up to online. They break internet behaviour into age groups, and provide comprehensive information on the stage of cyber development, as well as resources for teachers. This will certainly be my first stop for any class I work with in the future.
ACMA has developed a cybercitizen profile based on four categories that describe the "skills, knowledge and behaviours or capabilities" (ACMA Cybersmart, accessed 19/4/11) that are required to be safe online, and describe these stages for various age groups. The four capabilities are;
For me, the thought of teaching cybersafety seems a lot more achievable when broken down into these user-friendly categories. I love their use of the word positive for online behaviour, rather than simply telling chidlren what the can't do. At the end of the day, we want our students to have access to the wealth of information that is offered by Web 1.0 and Web 2.0, we just need to teach them how to do it safely.
What are they up to online?
This was probably the most eye-opening part of the seminar for me. From 8 year olds with Facebook to Moshi-monsters to late night gaming on Nintendo-dsi, I can see that primary school internet use is something I had underestimated.The most concerning element for me was the idea of children using very adult tools such as youtube and facebook, and the concepts that they may be exposed to and be subsequently desensitised to. ACMA's cybersmart schools gateway provides fantastic resources regarding what children of varying ages may be up to online. They break internet behaviour into age groups, and provide comprehensive information on the stage of cyber development, as well as resources for teachers. This will certainly be my first stop for any class I work with in the future.
Developing a Cybercitizen
ACMA has developed a cybercitizen profile based on four categories that describe the "skills, knowledge and behaviours or capabilities" (ACMA Cybersmart, accessed 19/4/11) that are required to be safe online, and describe these stages for various age groups. The four capabilities are;
- Positive online behaviour
- Digital media literacy
- Peer and personal safety
- E-security
For me, the thought of teaching cybersafety seems a lot more achievable when broken down into these user-friendly categories. I love their use of the word positive for online behaviour, rather than simply telling chidlren what the can't do. At the end of the day, we want our students to have access to the wealth of information that is offered by Web 1.0 and Web 2.0, we just need to teach them how to do it safely.
A Side Note on Bullying
The big media buzz at the moment is cyberbullying, and is a very serious issue plaguing many students in our classrooms. I came across this video recently, and thought this would be a great opportunity to share it. For me, the message is that there are different ways for children to stand up for one another, and that a small gesture to a bullying victim can go a long way, and I am sure the message in the advert could be carried across to the cyberbullying context. And take note of some of the comments on the video (if you visit the original Youtube site); an example of some negative online behaviour that we don't want our students to be a part of!
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